This PC racing game is based on the FIA GT Championship, the European touring car competition sometimes compared to NASCAR in the U.S. The game has players signing on with a team and racing in their choice of over 70 brand-name autos, including several models from BMW, Ferrari, Maranello, and Porsche. Competitions take place on re-creations of ten real-life courses. Three intensities of play are offered, ranging from a forgiving, arcade-style mode for beginners and casual gamers to a challenging simulation mode for veterans and purists.
This hardcore racing sim was built by a scattered team of hardcore racing fans and mod-makers who licensed an engine to build the game they wanted to play. The subject matter is a European circuit (most of the SimBin guys are concentrated in Sweden) in which highly tuned sports cars slathered in livery battle it out for a time-based race in which he who drives farthest wins. There are no fictional slices of New York City or some idyllic countryside or an alpine road with a strategically placed waterfall near the finish line. The tracks are the sorts of snaking affairs the French might love, forcing compromises between turning performance and straightaway power, and all re-created actual tracks. GTR's official licensing is even written in French: FIA stands for 'Federation Internationale de l'Automobile.' You should probably throw some accent agues in there for good measure.
Like many developers laboring outside the control of large hungry publishers, SimBin enjoys the luxury of not really caring how much 'game' it puts in its sim. There are very few concessions to the types of people who would find themselves hooked by Forza, much less the types of people who buy EA's brash Need for Speed games. From the get-go, you have all the cars, all the tracks, and all the classes dumped in your lap. There's no career progression and no sense of owning the cars. If you're looking for a reason to race beyond the simple desire to come in first place, you're in the wrong sim.
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But if you're looking for one of the most gritty physics simulations this side of Papyrus' Grand Prix Legends, the last great game that developer made before succumbing to the commercial success of licensed branding, then GTR is a thrilling throwback. This is an overwhelmingly complex and sophisticated simulation of how a high-performance car behaves, how thoroughly you can tune it, and what bad things happen if you don't drive it right. It requires -- no, demands -- practice. There are no tutorials here. SimBin expects you're here because you already know this stuff, or because you're willing to put in the time to know as much about it as it does.
To be fair, you can scale the realism down. There are a number of driving aids, and an arcade league that caps your speed in favor of dumbing down the opposition. There are also various A.I. settings to keep the other cars from blowing past you. SimBin even created a downloadable set of the simple oval tracks NASCAR drivers prefer. If you don't want to read the in-game help for tuning your car (because the 11 pages of documentation certainly aren't going to do you any good), you can use a couple of canned set-ups for each car or go online to download other players' set-ups using an in-game browser. It all helps a bit, but it can cultivate bad habits, and it ultimately misses the point of the game which is to take advantage of the realism SimBin has provided. GTR is not competing with Forza.
As it's meant to be played, GTR is brutal, demanding, and gratifying. It's a cerebral game about learning the layout of the tracks (rally racing markers for each turn are a big help and much easier to watch than a mini-map), tuning and testing and tuning again, and even working out your pit strategies for different races. But GTR is also very visceral. The graphics, sadly, are low-rent compared to the latest games, but the sense of immersion is unparalleled. For starters, there are excellent 3D cockpits for each car. Although it's much easier to get a sense of situational awareness driving from the outside, the view from inside is really fantastic, complete with a subtle dirty glass effect for your windshield.
But what really sinks you into the world of GTR is the superlative and pervasive sound. There's a powerful sense that you're on a track with a bunch of overpowered, extremely noisy engines all around you. The growling, purring, coughing, and sputtering are fantastic. There's even an undercurrent of incidental noise, like bits and pieces inside the car rattling, or maybe gravel from the road flying up into the undercarriage. You don't get a damage display -- come on now, no one has those convenient little color-coded car outlines in real life -- but you can radio your pit crew to report on whatever damage you've taken. The radio crackles and a reassuring British voice gives you a general idea of how badly you're doing. More interaction with this fellow would have been great.
Other great touches include a robust replay feature, an A.I. autopilot, and enough exhaustive telemetry stats to make your head pop. There's also multiplayer support, but the online netcode leaves something to be desired, particularly in a game that requires so much precision. Bits of lag are likely to sabotage your hard work. It all works well enough on a LAN, but there's no way to include A.I. drivers in multiplayer games.
The bottom line about GTR is that it's not a game, but a sim. This is kind of a shame, because one of the lessons learned, and forgotten, and learned again, is that even sims can be games. Compare the excellent IL-2 Sturmovik and Silent Hunter III. They're both built for hardcore realism, but only the latter is also built to be a game. The subject matter among these games is apples and oranges, but GTR takes the IL-2 approach at a time when we need more games with the Silent Hunter III approach.
People who downloaded GTR: FIA GT Racing Game have also downloaded:
GTR 2: FIA GT Racing Game, GT Legends, Grand Prix 4, GTI Racing, Grand Prix Legends, Grand Prix 3, NASCAR Racing 2003 Season, Juiced
GTR 2: FIA GT Racing Game, GT Legends, Grand Prix 4, GTI Racing, Grand Prix Legends, Grand Prix 3, NASCAR Racing 2003 Season, Juiced
So basicaly, yeah, the game is free, i'm downloading right now and hope to see someon from lfs on the gtr2 server/track, Of course if i can i make a server with the name 'LFS GTR2'
Game GTR2 download & mods
Game :Option 1Patch 1.1.0.0 and ( You have to register to download the patch for MP
Mods & Tracks for GTR2 ONLY
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***Special Power and glory tracks and Server***NOT PLANNING ON HOST FOR THIS MOD YET STILL YOU CAN DOWNLOAD AND INSTALL IT ****
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***Special Power and glory tracks and Server***NOT PLANNING ON HOST FOR THIS MOD YET STILL YOU CAN DOWNLOAD AND INSTALL IT ****
P&G mod: Download
Patch 2.1 : Here
Remember : you need your GTR2 updated to 1.1.0.0 and a original CD of GT legend to install P&G mod, Also you can apply the MP patch to have acces to the server list ( Same as GTR2 )
In case you dont own a original CD of GT legends wich is nesesary to install Power and glory on gtr2 you have to mount this Mini img in your 'Virtual' Cd. ( DONT WORRY, This mini img just tell to the P&G installer that you 'have' a original CD of GTL nothing more )
***Note*** After installed P&G mod in the root dir of GTR2 P&G folder there is a 'patcher' called * PGPatcher.exe * This should add the Terrain Patch (Makes cars with low hp more easy to drive off from the sand trap ) and the FFB patch ( Dunno what if does )
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Nordschleife 2007 with the 3 variations
Download : Here
Monaco 88
Download : Here
Monaco 2006
Download : Here
Monaco 2007
Download : Here ( This monaco is better optimized and better 'done' that the 88 ver )
Road Atlanta 1970
Download Here
Bryar (fun short road track)
http://www.nogripracing.com/details.php?filenr=33816
Bridgehampton 1967
http://www.nogripracing.com/details.php?filenr=22122
CARS
note, this cars are not 'made' for P&G but you can use it anyway (And you gona need it if you come to the kiyoshis server )
Car: BMW M3 2007
Download : Here
Car : Caterham 7
Download : here
Small note, if you are driving in cockpit view and you can see the front wheels, quit the game, go to your P&G installation folder ( The same path if you are playing GTR2 )> User Data > Your user name > Your username.plr ( Open it with notepad) And search for the line > Wheels Visible In Cockpit < and change the 0 to 1, save and exit.
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FAQ
Q : Why i only see no more that 10 servers???
A : You have to set the game to simulation, How?, Go to Options > Realism > Click on the dificulty to simulation
Q : I try to join into MP but i can see shit
A : You have to download the MP patch wich is above on this post
Q : I saw the server and tryed to join but it say ' Game version is not the same '
A : You have to check if you updated the game to version 1.1.0.0, the patch is on this post
Q : I saw the server and tryed to join, but it say 'Track not installed'
A : Make sure you have downloaded the nordschleife or any other track wich is on this post
Q : I'be entered to the server, but it keeps loading the 'names' of the other racers and can't do shit
A : Make sure you have the ALSM y SuperGT500 mods in GTR2
Q : I'be entered to the server but asap it kicks me saying 'Booted for possible cheat'
A : Make sure you have GTR2 1.1.0.0 > P&G 2.0 > P&G update 2.1 > and the Terrain Patch ( Terrain patch is on the GTR2 P&G main folder )
Q : I'be downloaded the game from the option 2 and when i instaled the game the Anti Virus pop up a warnign saying that it has virus
A : You are too dumb for download a .iso from a torrent ( The piratebay with a trusted user ) site and you have downloaded other crap ( Several users of LFS have downloaded from option 2 and no one report any problem with the game, Like the 'anttt69' example on page 2 ) Last edited by Inouva, .